Small Town: Ksvi̊te Se

Ksvi̊te Se

Ksvi̊te Se
Example Tauric architecture.
StateDalandic Empire
ProvenceÀbíhbwip Provence
Sub ProvenceCastleham Dutchy
RegionDlzilziuqo Brush
Founded1674
Community LeaderMaster Brandwen Colliams
Area4 km2 (1 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation4060 m (13320 ft)
Average Yearly Precipitation136 cm/y (53 in/y)
Population985
Population Density246 people per km2 (985 people per mi2)
Town AuraAugury
Naming
Native nameKsvi̊te Se
PronunciationKsv /ˈi̘te/
Direct Translation[agriculture] [leg; thigh]
Translation[Not Yet Translated]

Ksvi̊te Se (Ksv /ˈi̘te/ [agriculture] [leg; thigh]) is a subtropical Small Town located in Castleham Dutchy, Àbíhbwip Provence, within the Dalandic Empire.

The name Ksvi̊te Se is derived from the Tauric language, as Ksvi̊te Se was founded by Håhi Goiē̼o, who was culturaly Tauric.

Climate

Ksvi̊te Se has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 22°C (71°F). Ksvi̊te Se receives an average of 136 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Ksvi̊te Se covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4060 m (13320 ft) above sea level.

Overview

Ksvi̊te Se was founded durring the late 18th century in late winter of the year 1674, by Håhi Goiē̼o. The establishment of the new community went well, with no major obsticles durring construction.

Ksvi̊te Se was built using the conventions of Tauric durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Ksvi̊te Se is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Ksvi̊te Se is buildings have been located at convienant points along the rivers Ksvi̊te Se was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow gravel streets flow where they are able to be made rather than folowing the most convienant paths. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The town's peasent-grade have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

A look around Ksvi̊te Se is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the town never healed.

Civic Infrastructure

Ksvi̊te Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ksvi̊te Se.

Ksvi̊te Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ksvi̊te Se has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ksvi̊te Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ksvi̊te Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ksvi̊te Se's public wards, blessings, and other arcane systems.

Ksvi̊te Se possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ksvi̊te Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ksvi̊te Se has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ksvi̊te Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ksvi̊te Se's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, spring is short in Ksvi̊te Se.

The Herd Animal, Elk near Ksvi̊te Se are known to be a mutant strain of the creature.

Ksvi̊te Se's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Charm energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3999 m2
    • Cattle and Similar Creatures: 246
    • Poultry: 2955
    • Swine: 197
    • Sheep: 9
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 98

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 16
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 4

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

301 of Ksvi̊te Se's population work within a Foundational Occupation.

655 of Ksvi̊te Se's population do not work in a formal occupation, but do contribute to the local economy. 29 (3%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century an up-welling of water from beneath the earth caused Backwater Virline to surge and overflow its banks. The resulting flood was isolated to the area around Ksvi̊te Se, which was swallowed by the waters for several days. Ksvi̊te Se lost 208 people, 388 livestock, and 31 buildings in the disaster. The disaster is remembered as the Terror Drownings.

History